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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Posted by Lena 'Liny' Chen
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
Posted by Matt L
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Posted by Ramses Miaco
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
Posted by Priya Devi
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11 posts
Blood Strike BR Is Finally Fun Again (And Fast)
Posted in Battle Royale Game Design

Blood Strike BR Is Finally Fun Again (And Fast)

on January 9, 2026
Ramses Miaco
Suplexing Shoggoths: Why Genre-Mash RPGs Are Winning
Posted in Game Design Indie Games

Suplexing Shoggoths: Why Genre-Mash RPGs Are Winning

on December 31, 2025
Matt L
The Zampella Standard: Analyzing Call of Duty’s Technical State This Christmas
Posted in Game Design Game Development

The Zampella Standard: Analyzing Call of Duty’s Technical State This Christmas

on December 25, 2025December 28, 2025
Ramses Miaco
The Renaissance of Role-Playing Games: Technical Evolution, Narrative Depth, and the Return of Design Legends
Posted in Game Design Game Development

The Renaissance of Role-Playing Games: Technical Evolution, Narrative Depth, and the Return of Design Legends

on December 3, 2025December 26, 2025
Lena 'Liny' Chen
The Technical Evolution and Strategic Depth of the Battle Royale Genre: A Comprehensive Analysis
Posted in Game Design Game Development

The Technical Evolution and Strategic Depth of the Battle Royale Genre: A Comprehensive Analysis

on November 20, 2025December 28, 2025
Priya Devi
The Art of the Digital Arsenal: A Deep Dive into Iconic Weapon Design in Gaming History
Posted in Game Design Game Development

The Art of the Digital Arsenal: A Deep Dive into Iconic Weapon Design in Gaming History

on November 1, 2025December 28, 2025
Priya Devi
The MOBA Gauntlet: Deconstructing the Design and Dominance of a Gaming Titan
Posted in Competitive Gaming Esports

The MOBA Gauntlet: Deconstructing the Design and Dominance of a Gaming Titan

on October 24, 2025December 27, 2025
Priya Devi

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