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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Posted by Lena 'Liny' Chen
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
Posted by Matt L
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Posted by Ramses Miaco
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
Posted by Priya Devi
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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Posted by Lena 'Liny' Chen

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
Posted by Matt L

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Posted by Ramses Miaco

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
Posted by Priya Devi

The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

on April 23, 2026May 18, 2026
Posted by Priya Devi

Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep

on April 19, 2026May 10, 2026
Posted by Matt L

Unity 6.1 LTS Drops Default IL2CPP Fast Path, Android Build Times Up 18%

on April 18, 2026
Posted by Lena 'Liny' Chen

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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

on April 23, 2026May 18, 2026
Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep

Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep

on April 19, 2026May 10, 2026
Unity 6.1 LTS Drops Default IL2CPP Fast Path, Android Build Times Up 18%

Unity 6.1 LTS Drops Default IL2CPP Fast Path, Android Build Times Up 18%

on April 18, 2026
FSR 4 on RX 7600: Does Budget Upscaling Close the DLSS 4 Gap

FSR 4 on RX 7600: Does Budget Upscaling Close the DLSS 4 Gap

on April 12, 2026May 10, 2026
AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling
Posted in Game Development

The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

on April 23, 2026May 18, 2026

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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling
Posted in Game Development

The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

on April 23, 2026May 18, 2026
Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep
Posted in Gaming Hardware

Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep

on April 19, 2026May 10, 2026
Unity 6.1 LTS Drops Default IL2CPP Fast Path, Android Build Times Up 18%
Posted in Android Development

Unity 6.1 LTS Drops Default IL2CPP Fast Path, Android Build Times Up 18%

on April 18, 2026
FSR 4 on RX 7600: Does Budget Upscaling Close the DLSS 4 Gap
Posted in Gaming Hardware

FSR 4 on RX 7600: Does Budget Upscaling Close the DLSS 4 Gap

on April 12, 2026May 10, 2026

Article Grid

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Last updated: May 18, 2026 As of: April 8, 2026 — AMD Software: Adrenalin Edition 26.4.2 By Lena 'Liny' Chen AMD's Adrenalin 26.4.2 release notes...
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
By Matt L Texture pop-in appears when the mip level a scene needs is not resident in local VRAM yet, so the engine shows a...
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Last updated: May 04, 2026 By Ramses Miaco RDNA 3 dual-issues FP32 at compile time. Ampere dual-issues at runtime. That single distinction predicts almost every...
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
By Priya Devi When the same texture ships in two completely different shapes A cross-platform game can ship the exact same 2K albedo set to...
AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026

Dual Insights

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
2
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
3
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How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
4
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Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
5
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The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

on April 23, 2026May 18, 2026
The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling
6
Posted in Gaming Hardware

Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep

on April 19, 2026May 10, 2026
Steam Deck SteamOS 3.7.4 Cuts Idle Drain to 0.6W on OLED Sleep

Split Block Title

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Last updated: May 18, 2026 As of: April 8, 2026 — AMD Software: Adrenalin Edition 26.4.2 By Lena 'Liny' Chen AMD's Adrenalin 26.4.2 release notes...
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
By Matt L Texture pop-in appears when the mip level a scene...
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling
Posted in Game Development

The Mental Model for Unreal Engine’s Nanite: Virtualized Geometry and Cluster Culling

on April 23, 2026May 18, 2026

Grid List

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Inside BC7 and ASTC texture compression: why mobile and PC pick different formats
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026

Latest

Posted in Gaming Hardware

AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview

on May 18, 2026May 18, 2026
Posted in Game Development

Inside VRAM residency and PCIe bandwidth: why texture pop-in appears

on May 10, 2026May 18, 2026
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
Posted in Game Development

Inside BC7 and ASTC texture compression: why mobile and PC pick different formats

on April 25, 2026May 18, 2026
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on April 23, 2026May 18, 2026
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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
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on May 18, 2026May 18, 2026
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on May 10, 2026May 18, 2026
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on May 4, 2026May 18, 2026
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Inside VRAM residency and PCIe bandwidth: why texture pop-in appears
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on May 10, 2026May 18, 2026
By Matt L Texture pop-in appears when the mip level a scene needs is not resident in local VRAM yet, so the engine shows a...
How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput
Posted in Gaming Hardware

How dual-issue FP32 on RDNA 3 differs from Ampere’s: a mental model for shader throughput

on May 4, 2026May 18, 2026
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on April 25, 2026May 18, 2026
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AMD Adrenalin 26.4.2 Adds RDNA 4-Only AFMF 3 Preview
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on May 18, 2026May 18, 2026
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